Augmented Reality: Integrating the Real and Virtual World
Abstract
Augmented Reality is a revolution in technology in which the user is immersed not only into a virtual world but is present in the physical world itself with objects augmented into it. These objects also provide a link into a computer network. Rather than immersing people in an artificially created virtual world, the goal is to augment objects in the physical world by enhancing them with a wealth of digital information and communication capabilities. This paper explores three approaches to augmentation — augmenting the user, the physical object, and the surrounding environment — and presents a marker-based AR system architecture for Android that makes speech visible to deaf people on an AR display.
Overview
This paper surveys augmented reality (AR) technology and its three core approaches: augmenting the user (wearable devices like HMDs and data gloves), augmenting the physical object (embedded sensors, intelligent bricks), and augmenting the surrounding environment (projectors, cameras, scanners). It explores applications across medicine, entertainment, and military aviation.
The paper also presents a marker-based AR system architecture for Android that uses camera input, image processing, marker tracking, and rendering modules to overlay virtual content onto the real world — with a specific application of making speech visible to deaf people on an AR display.
Paper
Your browser does not support embedded PDFs. Download the PDF to view it.
BibTeX
@inproceedings{mehta2016augmented,
title={Augmented Reality: Integrating the Real and Virtual World},
author={Mehta, Soham and Raichura, Bhakti},
booktitle={ASCII Conference, D.J. Sanghvi College of Engineering},
year={2016}
}